I find myself using the word “narrative” a lot lately. Whether I’m talking about UX and the cohesion of design, or CX and the importance of journey mapping, or agile delivery and the breakdown of epics and stories into sprints. You see… I’m one of those closet dreamers who took a break from their career to earn a master’s degree in creative writing. I’m a closet wannabe novelist working out my frustrations through wireframes and design.
Many organisations are undertaking digital transformation programs to “put digital at the heart of their businesses”. This isn’t a new thing. In a way, by replacing legacy systems, upgrading IT infrastructure, and putting in CRM and distribution systems, we’ve been on this path for the better part of the last decade. In parallel to this, User Experience and in a larger sense, Customer Experience, have been gaining traction at putting the People closer to the centre of our designs and our organisations. So if at the same time we talk about putting digital at the centre of our organisations, what does that mean for People using digital systems?
“Ever tried. Ever failed. No matter. Try again. Fail again. Fail Better.” Samuel Beckett
Fail fast is a nice alliteration – which is one of the many reasons I think it has gained such momentum in the product design space. “Succeed fast” or “iterate quickly” doesn’t roll off the tongue nearly so well.
Fail better seems only moderately more hopeful. How many times can you fail fast before you need to succeed in something? Small organisations – e.g. start-ups – might be better positioned to fail fast – if only because their idea-to-launch cycles can be quite short, and the ability to pivot more easily done.
In my experience it never fails that many stakeholders come to usability testing with the question of “will” vs. “can” Customers use their products or services. It’s a natural and desirable outcome of conducting user research. A positive answer can lead to acceptance of a business case, sign-off on a product launch, or pre-mature glory for the product owner and team. A negative answer can help to avert a disastrous build and launch.
“Digital Transformation” has become an interesting buzzword that in its own right seems to be rapidly transforming. Not so long ago, replacing software systems with integrated, customer-facing digital systems, and putting digital more at the core of your business was simply a large-scale technology infrastructure program. But everything requires a buzzword, and perhaps “large-scale technology infrastructure programs” had become laden with everything needing to be “enterprise-scale” using large “systems integrators” in an eco-system where technology – not the Customer – was in the driver’s seat.
It’s a cool, sunny late Autumn Sunday morning. You live in the countryside; the nearest village is a mile away. It’s been a while since you bought a Sunday paper. But for some reason, you want one. Instead of getting in your car, as you normally might to do to drive the mile to the village to buy milk or go to the pub, you decide to walk. There are paths through the fields behind your house that take you to the top of a hill and then down to the village – which is actually less than a mile to walk.
A couple of weeks ago I ran a panel at the Mobile Cloud Summit on Evolution of the Mobile Cloud, which looked at the impact of Mobile Cloud on User Experience. I really enjoyed the panel and its participants, which included Windahl Finnigan from Cap Gemini, James Clarke of Thin Martian, and Jules Ehrhardt of ustwo.
On Tuesday, 4 October I’ll be on a Mobile Surgery panel at the UserZoom UX Seminar Series: The Evolution of Mobile from a User Perspective. Other speakers at the event include: Carina Hoogeveen, Account Director, UserZoom, Arthur Moan, Country Manager UK Ireland, UserZoom, Anders Rosenquist, the ZAAZ Head of Mobile, David Murphy, Editor, Mobile Marketing Magazine.