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Brian Hoadley

Build, Optimise, Coach and Train Digital, Product, Design and Research teams | Start-up to Enterprise Transformation

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Brian Hoadley

Prototyping as an ethos

September 23, 2011 by Brian Hoadley Leave a Comment

When car manufacturers design a new automobile, they develop requirements, conduct research, draw designs, make scale models, test scale models in wind tunnels, computer model their ideas, build full-scale prototypes, test them, and iterate the designs – all of this before putting them into production. What they don’t do is go right from drawing them on a piece of paper or having a pocketful of highly subjective ideas to putting them into production.

So they don’t base their decisions on a paper prototype or a list of personal ideas. Why? Because a car is a 3 dimensional experience. It is an experience of the senses. It is an interactive experience. You really need to understand it before you put it into production. Mistakes carried through into production would be costly.

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Filed Under: Product and Service Design

What’s that on your shoe?

September 6, 2011 by Brian Hoadley Leave a Comment

 

Image of two people talking about users

Filed Under: Product and Service Design

No Virginia… you are NOT the user

September 4, 2011 by Brian Hoadley Leave a Comment

As individuals, we have many user experiences over the course of a day. Certainly over the course of a week, month, year… indeed a lifetime. In a sense, we become experienced users over time of many things, and remain inexperienced users of many other things. In some instances we feel we can extrapolate the experience by comparing it to ‘like’ experiences.

When it comes to designing apps for use on the internet, software, or web, everyone is an experienced user. At least that’s the impression I’ve gotten over the years in dealing with clients and colleagues.

Let’s take clients. They are often made up of many constituents: a business owner, stakeholders, marketers, project managers, IT geeks, editors, business analysts, and possibly even cobbled together components of a web team. Each of them has an opinion. Each of them view digital projects in terms of their own interests, experience, discipline and exposure (or lack thereof) to similar types of projects. They also have their own agendas – which are a double edged sword – that guide their actions.

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Filed Under: Product and Service Design

UX and the Art of Digital Appropriation

September 1, 2011 by Brian Hoadley Leave a Comment

So, I feel caught in a language loop recently. I talk about (and practice) User Experience. I do these things in the digital/mobile space. And really, I’m mostly focusing on good, strategic paths to design.

But all of it is an illusion.

User experience is pervasive. It is ubiquitous. Like air. And I don’t design air… I breathe it, I need it to live, I experience it, it’s all around me. It’s ubiquitous too.

User experience is about more than just digital experiences. If we accept that it is pervasive, ubiquitous, we have to accept that it extends well beyond our digital boundaries. But we most often hear about “UX” in relation to developing digital experiences.

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Filed Under: Product and Service Design

Mobile Cloud Summit

August 29, 2011 by Brian Hoadley Leave a Comment

On 21 September, 2011 the Mobile Cloud Summit will take place in Hoxton.

It is a one-day event that will focus on how cloud-based applications delivered via smart mobile devices are transforming business and society.  It will also focus on the Mobile Cloud investment opportunity and will be an opportunity for leading IT companies, investors, entrepreneurs, and the tech media to get together and discuss.

I will be moderating a brand new session at Mobile Cloud Summit called The Evolution of the Mobile Cloud.

For more information on the event, visit the Mobile Cloud Summit website.

You can also track the event on Lanyrd.

Filed Under: Speaking

Tim Brown on Creativity and play – oldie but goodie

July 15, 2011 by Brian Hoadley Leave a Comment

I came across this again the other day. I’d forgotten about it – which in its own way is one of the lessons of the video. Every time we stop to play, and allow ourselves to be creative in our thinking, we all too quickly become adults in implementing it. This is a reminder not to stop playing.

Filed Under: Product and Service Design

Pervasive UX – Who is Responsible?

July 12, 2011 by Brian Hoadley Leave a Comment

I’ve been thinking a lot about the ‘edges’ of user experience lately. Most projects demand tactical UX – a bit of research, some wireframes, perhaps a prototype, and some annotation.

It slots neatly into place in a project process.

But ‘User’ experience isn’t quite so tidy. Actual user experience is ubiquitous, pervasive. It doesn’t have neat edges or clear boundaries.

I’ve been talking a lot about pervasive UX recently. In the sense of brand, to me it encompasses all of the potential touch-points encountered by a user on journey.

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Filed Under: Product and Service Design

Alphagov musings

May 23, 2011 by Brian Hoadley Leave a Comment

A few weeks before it launched, Tom Loosemore kindly invited me over for a preview of the Alphagov prototype. I was given a whirlwind tour of their agile process and some of the thinking behind their work. Not to mention a very dark – and thick – cup of coffee. Hey, I’m not complaining. I like it that way.

I met a few of the team (some of whom I already knew), and watched as a group of Government Communication types were taken through the same whirlwind tour – a mix of curious and skeptical faces making up the lot.

On the whole, it was a pleasant visit.

Keep reading…

Filed Under: Product and Service Design

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